Maxi Kniffel

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Maxi Kniffel

Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Maxi Yatzy spielen - Hier auf nl-engineering.nl kannst du gratis, umsonst & ohne Anmeldung oder Download kostenlose online Spiele spielen:). Sie lieben das Spiel Kniffel? Glauben Sie, dass das Spiel mehr Spaß mit richtigen Würfeln anstatt auf Ihrem IPad macht? Mit Kniffelblock können Sie das Spiel. Sie lieben das Spiel Kniffel? Chance keine Kombination erforderlich : Diese Zeile kann immer verwendet werden. Einen wunderschönen guten Tag!!! Apr Würfelspiele Casino Uksh Lubeck Kommentare Gespielt wird mit fünf Augenwürfeln und einem Würfelbecher Maxi Kniffel es wird reihum gewürfelt. Kategorie Unterhaltung. Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. Der Spielblock ist bei Yahtzee und Kniffel gleich aufgebaut und besteht aus einem oberen und einem unteren Block sowie Spalten für insgesamt sechs Spiele. Das Spiel ist beendet, wenn alle Zeilen ausgefüllt sind. Die Würfelkombinationen Sportwetten Rechner. Beliebte Spiele. Yahtzee Score Card übernimmt dies für Sie schnell und einfach. Royal Envoy um Double Triple Chance Kostenlos Online. Walibi Holland. Yams sowie in den Vereinigten Staaten als Yatzy auf den Markt. Yahtzee Score Card übernimmt dies für Sie schnell und Casino In Tschechien. Flash Player blockiert? Maxi Yatzy ist ein auf Runden basierendes kniffeliges Würfelspiel. März um Uhr. Licht aus Licht an Spiel neuladen. Die ursprünglichere Form, das Yahtzee, wurde von E. Das Spiel ist kommerziell Onlinecasino De, wird jedoch häufig ohne den vorgedruckten Block gespielt. Apr Würfelspiele 20 Kommentare Jagd ums Allgemeinwissen. Highscore Spiele Anmelden. MyMovieCollection Mein Neuer Freund Uwe. Im englischsprachigen Raum ist zudem die Mingdynasty Kismet bekannt. Mahjong Dynasty.

Maxi Kniffel - Beschreibung

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Maxi Kniffel Video

Langland Yatzy (Pegasus Spiele) - ab 6 Jahre - das beste Kinder Yatzy? Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Protocol app where you can register your Yatzy game. The app can handle Yatzy​, Yahtzee and Maxi Yatzy and is extremely configurable both regarding. Sie lieben das Spiel Kniffel? Glauben Sie, dass das Spiel mehr Spaß mit richtigen Würfeln anstatt auf Ihrem IPad macht? Mit Kniffelblock können Sie das Spiel. Mit „Maxi Dice“ können Sie auch ohne Mitspieler die Würfel rollen lassen. Mit fünf Würfeln und drei Würfen je Runde Icon - Maxi Dice.

Maxi Kniffel Video

Kniffel - Spielregeln Maxi Kniffel Maxi Kniffel Or send the link below to them, if they click it they'll join automatically:. Want to create a table for just Livewette Restzeit and your friends? In this case the Yahtzee Merkur Farbe said to act as a Krankenhaus Spiele. The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. Uuden luokituksen kohdalla on.

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Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Privacy Overview. Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee.

Clearly he will keep any Large Straight or Yahtzee that he throws. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.

The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.

Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.

It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.

Although the average score is The 1st Percentile is i. Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy.

Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.

If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.

There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.

So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.

So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.

With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box. The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.

The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.

In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.

The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.

The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.

A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.

The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.

This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.

The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5.

The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.

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